Experience Overview
Skills / Software
Full Work History
[Technical] Game Design
Puzzle Level Design 2014 — First Person Stealth 2018 — World Building 2019+
— Narrative Design & Sequencing 2019 — Cinematics 2022+
— FPS - Contextual Interactions & Items 2019 — Character Controller & Cam 2022+
—-
Game Art / Asset Production
Audio Design & Music Composition 2012+
Technical Art, 3D Modeling/optimization - Lighting 2019 — Shaders 2022+
—-
Management
Project & Media Asset Management 2014 + 
Contractor Management ┤Writers, Editors, 3D artists 2019 +
Studio Admin 2018 +
Full Work History
Skills / Software
Experience Overview
Skills
Scripting in C#
Game Design
3D Modeling [prototyping/blocking]
Shaders - Shadergraph - Material Maker & basic HLSL
Sound Design
Music Composition
Audio Systems Design
—-
Agile Methodology
Project Management & MAM
Software
Code
VS 2022 & VS Code
3D modeling
World Machine
Blender
Unity tool-sets
Documentation / Production
Figma
Miro
Adobe Suite (Photoshop, Premier, Audition)
Google docs/sheets
Jira
Notion
Plastic SCM
Git
Audio
Logic, Reaper, Soundforge
Game Engine
Unity
Shadergraph (URP)
Cinemachine
Probuilder
Extensions
Umodeler
Microsplat
Curvy Splines
+ custom Extension
[github]
Full Work History
Experience Overview
Skills / Software
Monkey Factory Games
Contractor
August 2022
February 2023
Wild Planet - Third Person Co-op Survival.
Level Designer | World Builder
Key Responsibilities:
- Pitch and blockout new locations: Regions, dungeons and caves in Unity. 
- Draw molecular and detailed Maps. 
- Sculpt stylized terrain features for use in production. 
- Set up proc gen caves using Dungeon Architect. 
- Research, test, customize Unity extensions - and - script simple in-house tools to improve work efficiency. 
Four Circle Interactive
Co-Owner 2015-2022
Audio Lead | Technical Designer | Narrative Designer | LD / World Builder
Studio Admin - QA - Tech Art [Mesh and Renderer Optimization]
Releases:
10 Second Ninja — PC 2014
10 Second Ninja X — PC, XBox One, PS4 PSVita 2016 —- Nintendo Switch 2021
Abermore — PC 2022
Key Responsibilities:
- Create sound effects, music, and work with team members to design immersive audio systems. 
- Playtest and provide clear feedback for improvements to game projects, identify bugs and document reproduction steps. 
- Level Design, World building, ND: 
- Iterate overworld, improve flow, funnel players to story points/landmarks. 
- Create & Manage NPCs - locations, triggers, branching narrative logic & sequence story scenes. 
- Track Narrative production workload, create templates. 
- Technical Design: 
- Set up furniture objects - NPC sightline blockers, “supercrouch" triggers, hidden containers. 
- Assign and Iterate properties for pickups - throwing physics, alert severity, fragility (health). 
- Environment art: 
- Composite scenery using 3D art assets and Probuilder. 
- Optimize Mats, Meshes, Bake lights. 
Achievements:
- Wrote over 80 music tracks for story sequences and for our “mood music system” - changing state according to level theme and level of action in gameplay. 
- Set up and tweaked over 100 pickup/interactables to get them feelin’ just right. 
- Created most of the secondary and tertiary characters in Abermore to match tone of game writing, with diversity of representation in mind. 
- Sequenced over 100 branching story scenes. Assigned camera focus, character animations, text. Tracked mission and relationship variables, manage inventory changes - and edited writing to meet size restrictions & improve pacing. 
- Managed all submitted narrative documentation, writing, and contractor contributions, ensured appropriate author/editor credit through to end of project. 
Take Me To The Project Page for
Echelon - Continuing Education (Medical)
From: 2013 - 2016
Audio Engineer / VO Editor | Flash Artist & Video Editor | Course Editor and QA | LMS Admin
- Edit Scripts, produce voice talent, record and edit audio. 
- Create flash videos, later Convert flash playables into video formats. 
- Set up and manage courses start to finish using proprietary LMS. 
- Work to Improve course readability and student engagement. 
- Identify errors in videos, on LMS systems, website, document and communicate them to relevant artists/instructors. 
Achievements:
- Took ownership of media asset database cleanup efforts in 2015. 
- Documented & Translated over 200 interactive flash elements into modernized LMS during phaseout of flash support 
—- Small Contracts and Side Projects
Game Design
Clay Brick Studio
Game Design Consultant | Level Designer — July 2022
Super Tortoise Team
Co-owner, Designer, Audio lead
2013-present
Several small game projects & prototypes.
Music Composition:
- Order of the Gatekeepers (Game - PC) 
- Dudeski (Game - Android, iOS) 
- Traversia (Game - Cancelled, PC) 
- Rangers (Game - Cancelled, PC) 
- La Reclusa (Short Film, Award Winning) 
- Tendencies (Short Film) 
 
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
              