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Tim Rurkowski - Technical Game Designer
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Game Projects
About Me
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Tim Rurkowski - Technical Game Designer
Home
Game Projects
About Me
Work History
Home
Game Projects
About Me
Work History
Skip to Videos
  • All |
  • --> Methodology / Role Demonstrations |
  • Music Compositions / Sound Design |
  • Narrative Design |
  • Project Management |
  • Technical Design / Prototyping |
  • World Building / Level Design |
  • -->Tools |
  • Advanced Terrain Toolkit |
  • Cinemachine / Timeline |
  • Curvy Splines |
  • Four Circle Story Sequencer (internal tool) |
  • Nature Manufacturer |
  • Probuilder |
  • The Vegetation Engine |
  • --> Game Projects |
  • Abermore |
  • Heptic |
  • Six Sided Sanctuary |
  • Wild Planet |
  • Zugzwang |
  • Abermore Announce Trailer | Music +  Sound Design

    Abermore Announce Trailer | Music + Sound Design

  • Abermore Prologue Playthrough | Gameplay Demonstration

    Abermore Prologue Playthrough | Gameplay Demonstration

    Apologies about the excitable camera movements and fast click- throughs of story bits in here - I actually still get excited for parts of the prologue -

    and was also simultaneously describing certain elements into the microphone

  • Heptic World Intro Blockout | Cinemachine / Timeline

    Heptic World Intro Blockout | Cinemachine / Timeline

  • Abermore - Full Credit Sequence

    Abermore - Full Credit Sequence

  • Self Introduced and Freshly Unhanged | Music

    Self Introduced and Freshly Unhanged | Music

  • Do not Take what is Mine | Music

    Do not Take what is Mine | Music

  • From the Pedestal These Eyes Wide | Music

    From the Pedestal These Eyes Wide | Music

Tim Rurkowski

Technical Game Designer

See my work history for my other roles.

About Me

Music

Resume / Work History

Bandcamp

Soundcloud

AudioMack